

Release notes GLM 0.9.9.9 - 2020-XX-XX Features: Visual Studio 2013, Visual Studio 2015, Visual Studio 2017 Glm::mat4 Model = glm::scale( glm::mat4( 1. Glm::mat4 View = glm::translate( glm::mat4( 1. Glm::mat4 Projection = glm::perspective(glm:: pi() * 0. Glm::mat4 camera( float Translate, glm::vec2 const& Rotate) # include // glm::translate, glm::rotate, glm::scale Thanks for contributing to the project by submitting pull requests. The source code and the documentation are licensed under either the Happy Bunny License (Modified MIT) or the MIT License.

An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc. This project isn't limited to GLSL features. GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, can use GLM as well in C++. OpenGL Mathematics ( GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
