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Diablo 3 monk act iv achievment
Diablo 3 monk act iv achievment






diablo 3 monk act iv achievment diablo 3 monk act iv achievment

This all meant you had to buy them on the new “all player all world” Gold or Real Money auction houses. Probably, they were useless to anyone, but certainly they were to your class. Gear was so randomized, and so stingy, and the requirements of Inferno so steep and class specific, that even the Legendary drops you got were basically useless.

diablo 3 monk act iv achievment

And as the ONLY route at first to progress was gear, this whole problem was made worse by… The Great Gear Disconnectīasically, in Vanilla D3 you never got any gear you could use. Because of the relatively small number of gradients it was just HARD. Broadly, there were two main problems: the “gear/progress disconnect ” and the “Inferno Wall.” I discussed these both back at the time, but simply put, as originally designed, the endgame consisted of a single difficulty mode: Inferno, chopped into roughly 3 sub-difficulties (Act I, Act II, and Act III/IV). Infernal WallĪlmost all of Diablo 3‘s problems centered around the endgame. Diablo 3 had problems, and over the course of 2 years, without changing the fundamental gameplay, Blizzard managed to transform a good game into a great one. Blizzard is the only “big” game company I know that really continues to “fix” a big game long after release (fully online games tune over time as well). I played extensively and farmed the endgame for 2-3 months during the sumer of 2012 - even clearing Inferno before it was nerfed. But my interest dropped off around the time the Monster Power patch released and I stopped playing until Reaper of Souls (the expansion).








Diablo 3 monk act iv achievment